Interface Design Framework

Methodology Templates Tools

Practical Course on Interface Design

In the «Interface Design Framework» course, you’ll master 24 key stages of interface development—from value proposition to execution oversight.
We provide the necessary methodologies, templates, and tools for effective work. This course is suitable for designers, developers, and project managers.

Chapters

1. Foundation To start working on a product, it’s essential to understand what we are going to do, what problems we are solving, and why. Open
2. Forming the Product Concept Developing the main idea and conceptual foundations of the product. Open
3. Defining Product Goals Setting specific goals and expected outcomes for the product. Open
4. Research Analyzing the market, competitors, client needs, and technical possibilities to validate the product concept. Open
5. Identifying User Tasks Using the Jobs To Be Done methodology to define user tasks, conducting interviews with users, gathering expert opinions from development team members, business clients, and stakeholders. Open
6. Business Processes of the New Product Developing key processes related to the operation and management of the new product in the market. Open
7. High-Level Effort Estimation Planning the resources and time needed for the project. Open
8. Business Processes of the New Product Developing key processes related to the operation and management of the new product in the market. Open
9. High-Level Effort Estimation Planning the resources and time needed for the project. Open
10. Financial Model Developing the economic model of the product, including budgeting and revenue forecasting. Open
11. Validation and Task Prioritization Verifying the concept and determining task priorities. Open
12. Preliminary Work Plan and Release Date Creating a project plan with key milestones and timelines. Open
13. User Scenarios Developing scenarios for the product’s use by end-users. Open
14. Testing User Scenarios Checking the practicality and effectiveness of the scenarios. Open
15. Product Architecture Defining the structure and technical aspects of the product. Open
16. Prototype (Interactive Page Schemes) Creating a working prototype to demonstrate functionality. Open
17. Testing Checking the prototype for errors and making improvements. Open
18. Feature Breakdown Defining and planning individual features of the product. Open
19. Developing the Visual Concept Creating the design of the interface and user experience. Open
20. Finalizing the Interface Design Finalizing the product design. Open
21. Edge Cases and Micro-Animations Detailing the interface, including handling exceptional situations and animations. Open
22. Testing Final testing of the product before launch. Open
23. Handover to Development Transferring all necessary materials and documentation to the development team. Open
24. Authorial Supervision Monitoring and controlling the development and implementation process. Open