Interface Design Framework
Methodology
Templates
Tools
Practical Course on Interface Design
In the «Interface Design Framework» course, you’ll master 24 key stages of interface development—from value proposition to execution oversight.
We provide the necessary methodologies, templates, and tools for effective work. This course is suitable for designers, developers, and project managers.
Chapters
1. Foundation | To start working on a product, it’s essential to understand what we are going to do, what problems we are solving, and why. | Open |
2. Forming the Product Concept | Developing the main idea and conceptual foundations of the product. | Open |
3. Defining Product Goals | Setting specific goals and expected outcomes for the product. | Open |
4. Research | Analyzing the market, competitors, client needs, and technical possibilities to validate the product concept. | Open |
5. Identifying User Tasks | Using the Jobs To Be Done methodology to define user tasks, conducting interviews with users, gathering expert opinions from development team members, business clients, and stakeholders. | Open |
6. Business Processes of the New Product | Developing key processes related to the operation and management of the new product in the market. | Open |
7. High-Level Effort Estimation | Planning the resources and time needed for the project. | Open |
8. Business Processes of the New Product | Developing key processes related to the operation and management of the new product in the market. | Open |
9. High-Level Effort Estimation | Planning the resources and time needed for the project. | Open |
10. Financial Model | Developing the economic model of the product, including budgeting and revenue forecasting. | Open |
11. Validation and Task Prioritization | Verifying the concept and determining task priorities. | Open |
12. Preliminary Work Plan and Release Date | Creating a project plan with key milestones and timelines. | Open |
13. User Scenarios | Developing scenarios for the product’s use by end-users. | Open |
14. Testing User Scenarios | Checking the practicality and effectiveness of the scenarios. | Open |
15. Product Architecture | Defining the structure and technical aspects of the product. | Open |
16. Prototype (Interactive Page Schemes) | Creating a working prototype to demonstrate functionality. | Open |
17. Testing | Checking the prototype for errors and making improvements. | Open |
18. Feature Breakdown | Defining and planning individual features of the product. | Open |
19. Developing the Visual Concept | Creating the design of the interface and user experience. | Open |
20. Finalizing the Interface Design | Finalizing the product design. | Open |
21. Edge Cases and Micro-Animations | Detailing the interface, including handling exceptional situations and animations. | Open |
22. Testing | Final testing of the product before launch. | Open |
23. Handover to Development | Transferring all necessary materials and documentation to the development team. | Open |
24. Authorial Supervision | Monitoring and controlling the development and implementation process. | Open |